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Gamemaker studio download ini files
Gamemaker studio download ini files













gamemaker studio download ini files
  1. Gamemaker studio download ini files how to#
  2. Gamemaker studio download ini files code#

GameMaker: Studio, on other hand, uses folder-driven project structure with separate files resembling information about separate resources.

gamemaker studio download ini files

If project reaches many megabytes in size, whole amount of data is going to be re-written to harddrive whenever you save it. And it all would be good, but single-file project structure also comes the other problem: access time. For many versions projects remained single files with all resources packed within. GameMaker used to be a pretty small program, developed in age of other small programs. Thus you are probably thinking something in the lines of this now:īut no, of course it isn't that bad (why would someone do this to you?), and you can get your projects running in GameMaker: Studio by importing them. If you got here from search, you probably already tried opening these by dragging them over the program window or attempting to pick these from "Open" menu which does not allow to switch file types. It's up to you to deal with wrong or missing input, according to your needs.One of first questions ever when starting with GameMaker: Studio is how does one open pre-Studio GameMaker projects (such as GameMaker 8.1, GameMaker 8.0, 7, 6.x, 5.x.). There's so much to do to improve this code, but it works fine as a starting point. This function takes a 1-char string and returns its value in the decimal system, it does the same for letters A-F and loops back (thanks to mod) for other letters (which is a nicer alternative to throwing an exception, in my opinion, despite harder debugging). The support function hex_to_dec() is used to convert individual HEX values into their decimal counterparts by checking against their ASCII values: // Converts a HEX value in a decimal number

gamemaker studio download ini files

This function takes a string in the format #000000 (including the hash character) and converts it to RGB values stored in a ds_map, and accepts both uppercase and lowercase letters. Hex_to_dec(string_char_at(hex_code, 6)) ) Hex_to_dec(string_char_at(hex_code, 4)) ) ġ6 * hex_to_dec(string_char_at(hex_code, 5)) + Hex_to_dec(string_char_at(hex_code, 2)) ) ġ6 * hex_to_dec(string_char_at(hex_code, 3)) + Var hex_code = string_upper(string_lettersdigits(argument0)) ġ6 * hex_to_dec(string_char_at(hex_code, 1)) + Then I came up with quite a simple implementation: // Converts a HEX colour value in an RGB map 208 + 10 = 218.Īnd so on for all the remaining values. Add the partial value to the second digit.Take the second digit, A, and convert it into decimal.Take the first digit, D, and convert it into decimal.

Gamemaker studio download ini files how to#

The paragraph "Converting Hex to RGB Color Codes" was my main guide through the implementation, as it explains crystal clear how to convert values from hexadecimal to decimal values, grouping them for red, green, and blue values: I read this article to jog my memory about HEX colour indexing, which is basically a base-16 that can be converted easily to decimal values, used in GMS to create colour values with the make_colour_rgb(r, g, b) function.

Gamemaker studio download ini files code#

I used the function (show_debug_message) to see the result of the code and got nonsense results: Link where I looked for a solution before coming here:Ĭode in my game (works in all colors that don't come as hexadecimal): color=ini_read_string("color","color"+string(i),"") ĭraw: draw_sprite_ext(spr_Barra,0,290,97+25*(i-1),1,1,0,asset_get_index(color),1) Ĭode I tried, based on one of the comments, from the question: result=0 I am using the function (asset_get_index) to apply the color. It is not even a case of seeing the wrong color, but of changing nothing (it always turns white). I tried lowercase variations, with $ instead of # and nothing worked. It turns out that I can't import the color when I use its hexadecimal code (only the colors from the previous link don't supply me). In my game I can import a color correctly when it is in the "engine format".















Gamemaker studio download ini files